I wanted the scene to feel alive so I played alot with pulsing lights and vfx.
I also added wind and rain effects to find the right mood.
I started building the scene around the lucky cat and ramen bowl.
I split the cat into two parts and animated the arm in Maya.
I made a broth material in Substance designer and blended it with the other food assets in Unreal. Then I made a steam vfx in Niagara.
A few of my assets and their wireframes.
A small scene that I made for our 3 week advanced game art course at Futuregames
3D
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